|CyberStorm MK II Accelerator Manual||Category: Amiga Hardware Manuals||Jun-25-2015|
This is the English manual for the Phase 5 CyberStorm MK II 68060 Accelerator for the Amiga 3000 / 4000.
|GVP A530 Turbo Accelerator Manual||Category: Amiga Hardware Manuals||Jun-25-2015|
GVP A530 Turbo Accelerator Manual - This is an Amiga 500 sidecar accelerator with hard drive and memory expansion.
|GVP Impact A2000-HC+8 Series II Install Disk||Category: Amiga Drivers||Jun-25-2015|
GVP Impact A2000-HC+8 Series II Install Disk
|GVP Impact A2000-HC+8 Series II Manual||Category: Amiga Hardware Manuals||Jun-25-2015|
Manual for the Amiga GVP Impact A2000-HC+8 Series II SCSI Controller / RAM Expansion.
|RESET Magazine Issue #6||Category: RESET||Jun-25-2015|
RESET Magazine Issue #6 - March 2015
|RESET Magazine Issue #5||Category: RESET||Jun-25-2015|
RESET Magazine Issue #5 - November 2014
|RESET Magazine Issue #4||Category: RESET||Jun-25-2015|
RESET Magazine Issue #4 - August 2014
|RESET Magazine Issue #3||Category: RESET||Jun-25-2015|
RESET Magazine Issue #3 - May 2014
|Using the 64||Category: C64 General Books||Jun-18-2015|
This book is designed for those who would like to do a little more with
|Platform: Commodore 64|
|Electronic Projects for your Commodore 64 and 128||Category: C64 General Books||Jun-18-2015|
The purpose of this book is to show you how to build electronic projects that will enhance your computer. But more than this, the information can provide a foundation upon which you can build. Perhaps this book will provide the spark to ignite your own creativity. Many projects lie on the frontiers of technology. The projects represent a starting point for the basic tools with which you can explore on your own, and perhaps make a contribution to emerging technologies. As an example, the sound-digitizing project can be expanded for work on speech-recognition programs. The digital camera can be used for machine vision and recognition.
|RESET Magazine Issue #2||Category: RESET||Jun-18-2015|
RESET Magazine Issue #2 - February 2014
|Compute!s The Complete 64||Category: C64 General Books||Jun-18-2015|
The Commodore 64 and 128 have a reputation as
|Advanced BASIC and Machine Code for the Commodore 64||Category: C64 Programming Books||Jun-17-2015|
In order to get the most out of your Commodore 64, it is necessary
|The Complete Commodore 64 ROM Disassembly||Category: C64 Programming Books||Jun-17-2015|
This book is intended to be used by the serious Commodore 64 programmer, and gives a complete disassembly of all the 64 ROM routines.
Also included for reference is the complete 6510 machine code instruction set, together with a listing for a full assembler/disassembler for the Commodore 64.
Some sections of the code will obviously not make sense as disassemblies: error messages, for instance, will disassemble into pure garbage! However, for the sake of completeness, it's all been left in.
Many programmers could have produced this book, but not many programmers have access to amenable publishers, as we have. The book has been produced to serve purely as a reference guide and nothing else.
If it leads you to a better understanding of your computer and the way that it works, and if it helps you to write better machine code programs, then the purpose of this book will have been
|6502 Machine Code for Humans||Category: General Programming Books||Jun-16-2015|
Machine code is the language of the processor at the heart of your
|Compute!s Machine Language Routines for the Commodore 64 & 128||Category: C64 Programming Books||Jun-16-2015|
This book is a rich library of more than 200 machine language
|Compute!s Mapping the Commodore 64 & 64C||Category: C64 Programming Books||Jun-16-2015|
The Commodore 64 is now the Commodore 64C The same computer, though in a different case, the 64C includes GEOS, the new Graphics Environment Operating System. Icons, pull-down
|Boot||Category: Disk Menus||Jun-16-2015|
Boot is a small auto-starting disk menu. You can drop "Boot" on to any disk and it will auto-generate a disk menu when it's run. The cursor keys let you navigate the menu and pressing return will launch the program that's hi-lighted.
|Platform: Commodore 64|
|Commodore Currents Issue #3||Category: Commodore Currents||Jun-11-2015|
Commodore Currents - Issue #3 - June 2005
|Commodore Currents Issue #2||Category: Commodore Currents||Jun-11-2015|
Commodore Currents - Issue #2 - November 2003
|Commodore Currents Issue #1||Category: Commodore Currents||Jun-11-2015|
Commodore Currents - Issue #1 - January 2003
|RESET Magazine Issue #1||Category: RESET||Jun-11-2015|
RESET Magazine Issue #1 - November 2013
|Mapping the Commodore 64||Category: C64 Programming Books||Jun-10-2015|
This is a memory map of the Commodore 64 personal computer. But it's much more than that. It's a reference book which every programmer who uses the 64 will find invaluable. What is a memory map? It's a list of the memory locations in a computer. But Mapping the Commodore 64 is a memory map that goes much further. It explains the purpose of each location and shows you how to change the contents of many of them. You can make the computer do what you want it to. If you're a BASIC programmer, you'll find easy-to-understand explanations of how to use the advanced features of the Commodore 64, and how to include these features in your own programs. If you're already using machine language to write your own programs, you'll use this guide over and over again,referring to specific memory locations and routines. You'll have the most complete guide to the Commdore 64's memory available.
|Power Programming for the Commodore 64||Category: C64 Programming Books||Jun-10-2015|
In these stimulating chapters you will find a complete method for translating your most ambitious Commodore 64 programming inspirations into reality. Sparkling style and paced presentation work together to make it easy for you to master the most advanced assembly language, graphics, sound, and I/O techniques. You benefit from the author's extensive microcomputer programming experience, and the many 'trade secrets' obtained from top professional Commodore 64 programmers and revealed here for the first time. Whether for a tutorial or a text, reference or recreation, Power Programming is the first and last computer book your library will need.
|Mastering the Commodore 64||Category: C64 Programming Books||Jun-10-2015|
This book is not intended as a 'Let's Get Started' introduction to microcomputers using the Commodore 64. We assume that you have read some material of this type. in particular the manual which is supplied wiith the Commodore 64. This book attempts to bridge the gap between the beginner's knowledge of BASIC and a real understanding of what is going on inside your Commodore 64, eventually leading to machine language programming.
|T64 Manipulation Tools||Category: Disk File Transfer Tools||Jun-08-2015|
Some DOS tools to manipulate .t64 emulator files. Docs are inside the archive.
|Make Tape||Category: Disk File Transfer Tools||Jun-08-2015|
DOS program that Creates a t64 file and imports files into it
|Star Utilities v0.73||Category: Compression Archiving||Jun-08-2015|
The Star Utilities are external utilities of The Star Commander but are distributed separately, as well. These user-friendly and fast freeware software handle several Commodore archive formats.
|64Copy v2.03||Category: Disk File Transfer Tools||Jun-08-2015|
64COPY is an all-purpose DOS and C64 emulator file manager, modelled after Norton Commander, and runs under the Windows DOS VDM (32-bit or lower), and in real DOS. The 64-bit editions of Windows have no DOS VDM, so you will need to install a DOS-like emulator like DOSBox. It specializes in converting and manipulating emulator files between various formats, as well as a very flexible 6502 disassembler. 64COPY does not do any communication to the 1541/71/81 floppy drives to read disks. If that is what you need, download Star Commander for that task.
|All About the Commodore 64: Volume Two||Category: C64 General Books||Jun-05-2015|
Welcome to the second volume of COMPUTE! Books' comprehensive series, All About the Commodore 64. The first volume showed you everything you needed to write BASIC programs on your 64. But there's more built into your computer than just BASIC. There's a dedicated graphics chip which features, superior bitmapped graphics and eight sprites, as well as a sound chip with capabilities comparable to those in many commercial synthesizers. No other computer on the market gives you such graphics and sound for such a low price.